http://www.closinglogos.com/index.php?title=Capcom&feed=atom&action=historyCapcom - Revision history2024-03-29T14:29:12ZRevision history for this page on the wikiMediaWiki 1.35.1http://www.closinglogos.com/index.php?title=Capcom&diff=7253&oldid=prevTravis at 16:53, 3 November 20202020-11-03T16:53:49Z<p></p>
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</table>Travishttp://www.closinglogos.com/index.php?title=Capcom&diff=2180&oldid=prevTravis: Created page with "<div class="WPC-editableContent" id="WPC-area?cellId=Capcom&version=111&savePath=%2Fpage%2FCapcom&saveType=page"><font size="3">1st Logo<br/>(1991-Mid '90s, 2013)<..."2020-11-03T01:25:53Z<p>Created page with "<div class="WPC-editableContent" id="WPC-area?cellId=Capcom&version=111&savePath=%2Fpage%2FCapcom&saveType=page"><font size="3">1st Logo<br/>(1991-Mid '90s, 2013)<..."</p>
<p><b>New page</b></p><div><div class="WPC-editableContent" id="WPC-area?cellId=Capcom&amp;version=111&amp;savePath=%2Fpage%2FCapcom&amp;saveType=page"><font size="3">1st Logo<br/>(1991-Mid '90s, 2013)<br/></font><div align="center"> <font size="3"><img align="bottom" alt="Capcom (1991-Mid '90s)" height="182" src="http://image.wikifoundry.com/image/1/-HJrKu_8o1IGe-vN3or-mA3355/GW242H182" title="Capcom (1991-Mid '90s)" width="242"/><img align="bottom" alt="Capcom (1991-Mid '90s)" height="182" src="http://image.wikifoundry.com/image/1/chevzBpmdLFFI7p2yvARDA3646/GW242H182" title="Capcom (1991-Mid '90s)" width="242"/><img align="bottom" alt="Capcom Logo (Final Fight - SNES)" height="182" src="http://image.wikifoundry.com/image/1/OZtEZSrpCl7aZa6wqHNtlw10675/GW200H182" title="Capcom Logo (Final Fight - SNES)" width="200"/><img align="bottom" alt="Capcom logo (1993 - Capcom's MVP Football - SNES)" height="183" src="http://image.wikifoundry.com/image/1/fHnJpvv3eE05u2bae35oGg30213/GW209H183" title="Capcom logo (1993 - Capcom's MVP Football - SNES)" width="209"/><br/><embed allowfullscreen="true" height="179" src="http://wikifoundrytools.com/wiki/closinglogos/widget/youtubevideo/18c5de041c91c9d218c7dfa6d92db2fd9087968c" type="application/x-shockwave-flash" width="220" wmode="transparent"/></font></div><font size="3"><br/><u>Logo</u>: On a black background, we see the Capcom logo (with is the word, "<b><font face="Times">CAPCOM</font></b>" in yellow, set in the Korinna font, with a blue outline), which shines briefly. In some cases, there is no animation. <br/><br/><u>Variants</u>: <br/></font><ul><li><font size="3">On Capcom-developed games for the Nintendo Entertainment System, esp. <i>Mega Man</i> (starting with the 4th game in the series), the logo has "<font face="Times"><b>PRESENTS</b></font>", in white, below the now-smaller Capcom logo. The logo shines in the 6th game.</font></li><li><font size="3">On <i>Capcom's MVP Football</i> (1993), launched only in the Americas for the SNES, the logo is bigger and fades in rather slowly compared to the original logo. "PRESENTS" is written in blue and a different font. The logo was accompanied by a high-pitched version of the theme described below.</font></li><li><font size="3">An enhanced version of the logo made a surprise appearance on <i>DuckTales Remastered</i>.<br/></font></li></ul><font size="3"><u>FX/SFX</u>: Just the shining.<br/><br/><u>Music/Sounds</u>: Just two warbling synths, then a long-lasting electronic piano glissando (which sounds different depending on the system/game it appears on). In other cases, it's silent.</font><div><font size="3"><br/></font></div><div><font size="3"><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif"><u>Music/Sounds Variant</u>: A low-pitched version of the theme can be heard on the game <i>Marvel Super Heroes: War of the Gems </i>(awaiting for more games that used the music variant).</font><br/><br/><u>Availability</u><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif">: On all Capcom developed games in the 8-bit, 16-bit, and 32-bit games of the era, such as: </font><i>Mega Man X1-3</i><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif"> (only the SNES version of </font><i>Megaman X3</i><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif"> has this logo, the PlayStation and </font><i>Megaman X Collection</i><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif"> versions use the next logo), </font><i>Street Fighter 2</i><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif">, etc. This logo was left intact on </font><i>Megaman 7</i><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif"> in </font><i>Megaman Anniversary Collection</i><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif"> for PS2 and GC, and on </font><i>Megaman X</i><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif"> and </font><i>Megaman X2</i><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif"> in </font><i>Megaman X Collection</i><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif">, also for PS2 and GC. The "Capcom Presents" variant is known to be on </font><i>Megaman 4-6 </i><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif">on NES, which is also left intact on </font><i>Megaman Anniversary Collection</i><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif"> and </font><i>Final Fight</i><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif"> on the SNES.</font><br/><br/><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif"><u>Editor's Note</u>: It is a very popular logo.</font><br/><br/><br/>2nd Logo:</font></div><div>(1994- 2000)</div><div><img align="bottom" alt="Capcom (1994)" height="186" src="http://image.wikifoundry.com/image/3/2081e9dcbb46089ef3a951a6b8fd6098/GW250H186" title="Capcom (1994)" width="250"/><img align="bottom" alt="Capcom (1996)" height="186" src="http://image.wikifoundry.com/image/3/9931f49587a7672db9cf82482bf6b44c/GW249H186" title="Capcom (1996)" width="249"/><img align="bottom" alt="Capcom (1997, International Variant)" height="186" src="http://image.wikifoundry.com/image/3/4482ad14faffb36865deb3856a8d6d40/GW249H186" title="Capcom (1997, International Variant)" width="249"/><img align="bottom" alt="Capcom (1997, Japanese Variant)" height="186" src="http://image.wikifoundry.com/image/3/c7306544265a96e8339e5a9d7e7608f2/GW249H186" title="Capcom (1997, Japanese Variant)" width="249"/><img align="bottom" alt="Capcom (1999)" height="149" src="http://image.wikifoundry.com/image/3/df03b11ff5080ba8b94b9c2075c298de/GW202H149" title="Capcom (1999)" width="202"/></div><div></div><div><u><br/></u></div><div><u>Logo</u>: On a black background we see the Capcom logo fading in and out, usually seen after the[[Q-Sound (CPS-2)|Q-Sound]]logo</div><div></div><div><u><br/></u></div><div><u>FX/SFX</u>: None</div><div><u><br/></u></div><div><u>Variants</u>:</div><div><ul><li><font size="3">On the <i>Marvel Vs Capcom</i>series and Marvel licensed arcade games produced by Capcom, Starting with the Japanese release of <i>X-Men: Children of the Atom</i>, the logo is seen on or next to a globe with Ryu from <i>Street Fighter.</i></font></li><li><font color="#333333">On </font><i>Vampire Savior </i><font color="#333333">(and the Japan only updates,</font><i>Vampire Hunter 2</i><font color="#333333">and </font><i>Vampire Savior 2</i><font color="#333333">), the logo is seen with 2 versions of Akuma/Gouki from </font><i>Super Street Fighter II Turbo</i><font color="#333333">. With "Dirty Beret" (a reference to the programmers Team Dirty Beret) on the left and a X on the right (Japan only). The logo is highlighted dark</font><font color="#0000ff">blue</font><font color="#333333">in Japan and in </font><font color="#ff0000">red </font>i<font color="#333333">n international releases.</font></li><li><font color="#333333">On <i>Strider 2</i>, the logo slides to the left along with a red silhouette of the main character, Strider Hiryu</font></li></ul><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif"><u>Music/Sounds</u>: Usually silent, the end of the[[Q-Sound (CPS-2)|Q-Sound]]jingle, or a announcer saying Capcom.</font></div><div><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif"><br/></font></div><div><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif"><u>Availability</u>: Seen on most arcade games using the CPS-2 and Sony ZN-1/2 hardware.</font></div><div><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif"><br/></font></div><div><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif"><u>Editor's Note</u>: None.<br/></font><font size="3"><br/><br/><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif">3rd Logo</font><br/><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif">(1995?-1997?)</font><br/><br/><u>Logo</u><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif">: On a black background, a glowing purple line draws a colorless Capcom logo, which is taken away by a gold square which zooms out while spinning, and then breaks apart. One of the pieces then zooms in, which is the completed Capcom <embed align="right" allowfullscreen="true" height="176" src="http://wikifoundrytools.com/wiki/closinglogos/widget/youtubevideo/545ef9385dd6675ba8e8564133fa45acc9dec6f4" type="application/x-shockwave-flash" width="257" wmode="transparent"/>logo on a white background.</font><br/><br/><u>FX/SFX</u><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif">: The purple line drawing the Capcom logo, and the gold square spinning, zooming out, and breaking apart, as well as the zoom in of the completed Capcom logo.</font><br/><br/><u>Music/Sounds</u><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif">: A synthesized tune plays throughout, along with a shattering noise when the gold square breaks.</font></font></div><div><font size="3"><br/></font></div><div><font size="3"><u>Music/Sounds Variant</u>: On early beta versions of <i>Resident Evil</i>, the logo is silent.<br/><br/><u>Availability</u><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif">: So far, it has only been seen on early PlayStation and Saturn games produced by the company, normally with the Virgin Interactive logo appearing after this logo in Europe. Games that have this include</font><i>Street Fighter Alpha</i><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif">, </font><i>Street Fighter: The Movie</i><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif">, the original release of </font><i>Resident Evil</i>(the Director's Cut and Saturn versions use the next logo)<font color="#333333" face="Arial, Verdana, Helvetica, sans-serif">, </font><i>X-Men: Children of Atom</i><i> </i><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif">(the Saturn version only, the PlayStation version uses the 5th logo),</font><i> </i><i>Darkstalkers: The Night Warriors</i><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif">, </font><i>Street Fighter Alpha 2</i><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif">, and </font><i>Megaman X3</i><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif"> (the latter of which being only released in Japan and Europe). It has also been seen on the version of </font><i>Megaman X3</i><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif"> included in </font><i>Megaman X Collection</i><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif"> for PS2 and GC (most likely since it's an emulation of the PlayStation version). Check your old Capcom games from the period for this logo.</font><br/><br/><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif"><u>Editor's Note</u></font><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif">: None.</font><br/><br/><br/><br/><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif">4th Logo:</font><br/><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif">(Mid 90's-2000s)</font><br/><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif"><embed align="right" allowfullscreen="true" height="199" src="http://wikifoundrytools.com/wiki/closinglogos/widget/youtubevideo/b077337692abdc9d0d9721bee19c7db248df3d0f" type="application/x-shockwave-flash" width="248" wmode="transparent"/></font><br/><u>Logo</u><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif">: On a black background, we see several teal cubes floating around. Then, white lasers start connecting to the cubes. As this happens, the cubes form the Capcom logo, which is first shown tilted on its side, then the camera zooms back as the logo flips over. After this is complete, the background fades to white.</font><br/> </font><div align="center"> </div><font size="3"> <br/><u>FX/SFX</u><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif">: The lasers connecting to the cubes, then forming the Capcom logo.</font><br/><br/><u>Music/Sounds</u><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif">: A dreamy synth, with many more synth notes and laser sounds (which sound somewhat reminiscent of the previous logo).</font><br/><br/><u>Availability</u><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif">: Can be seen on Capcom-developed games on the PlayStation, Saturn, Nintendo 64, Dreamcast, and PC games from that era, including </font><i>Mega Man X4</i><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif"> (on both the PlayStation and </font><i>Megaman X Collection</i><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif"> versions), </font><i>Marvel vs. Capcom</i><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif">, and all the </font><i>Resident Evil</i><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif"> games on the PS1, except for the original version of </font><i>Resident Evil </i><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif">and </font><i>Resident Evil 3</i><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif">, with the former using the previous logo and the latter using the next logo.</font><br/><br/><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif"><u>Editor's Note</u>: A iconic logo in the gaming community</font><br/><br/><br/><br/><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif">5th Logo:</font><br/><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif">(Mid '90s- )</font><br/><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif"><img align="right" alt="Capcom (Mid '90s-????)" height="182" src="http://image.wikifoundry.com/image/1/TrKr5Qb-2dRoglYhxfu2eA9383/GW242H182" title="Capcom (Mid '90s-????)" width="242"/></font><br/><u>Logo</u><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif">: We see the Capcom logo against a white or black background. Sometimes, copyright info is shown below.</font><br/><br/><u>Variants</u><font color="#333333" face="Arial, Verdana, Helvetica, sans-serif">:</font><br/> </font><ul> <li> <font size="3">On<i> Devil May Cry 3: Dante's Awakening</i>, the logo is gray, covered with blood, and on a black background. </font></li><li> <font size="3">On<i> Resident Evil 4</i>, the logo is gray (this is during the credits only, the opening of the game uses the standard logo).<br/></font></li></ul><font size="3"> <br/><u>FX/SFX</u>: Just a still logo.<br/><br/><u>Music/Sounds</u>: None, but some SNES and GBA games use the music from the 1st logo, namely <i>Rockman and Forte</i> (<i>Mega Man and Bass</i>, which was previously only released in Japan), and sometimes, a voice (normally the voice of a character from the game) saying "Capcom" or "Capcom Presents" can be heard.<br/><br/><u>Availability</u>: Common. This was also used on the <i>U.S. Street Fighter</i> cartoon.<br/><br/><u>Editor's Note</u></font><font size="3">: None; it's just boring.</font></div><div><font size="3"><br/></font></div><div><font size="3"><br/></font></div><div><font size="3"><br/></font></div><div><font size="3">6th Logo:</font></div><div><font size="3">(1997-1999)</font></div><div><font size="3"><br/></font></div><div><font size="3"><u>Logo</u>: On a black background yellow light rays wipe in and out clockwise, revealing the flashing Capcom logo and a big shadow of it from behind. The light rays then go off, leaving the logo.</font></div><div><font size="3"><br/></font></div><div><font size="3"><u>Variant</u>: On <i>Super Gem Fighter</i>, the background is light blue and the shadow seems to have a colored outline.</font></div><div><u><font size="3"><br/></font></u></div><div><font size="3"><u>FX/SFX</u>: The light rays, the flashing logo.</font></div><div><font size="3"><br/></font></div><div><font size="3"><u>Music/Sounds</u>: A soothing synth theme which changes on each game. On the <i>Super Gem Fighter</i> variant, an ascending synth bell arpeggio with a female voice saying "Capcom!".</font></div><div><font size="3"><br/></font></div><div><font size="3"><u>Availability</u>: Only can be founded on CPS-3 arcade games starting with <i>Red Earth</i>(<i>Warzard </i>in Japan). And can be seen on the <i>Street Fighter III</i>series and <i>Jojo's Bizzare Adventure. </i><i>(Jojo's Venture</i>in Asia).</font></div><div><font size="3"><br/></font></div><div><font size="3"><u>Editor's Note:</u> None.</font></div><div><font size="3"><br/></font></div><div><font size="3"><br/></font></div><div><font size="3"><br/></font></div><div></div><div></div><div></div><div><font size="3">8th Logo:</font></div><div><font size="3">(1998-1999)</font></div><div><font size="3"><br/></font></div><div><font size="3"><u>Logo</u>: On a shining scanline background, the black Capcom letters reveal themselves through the center and fill in white. A light ray flash occurs and the screen flashes as the finished Capcom logo zooms out and settles.</font></div><div><font size="3"><br/></font></div><div><font size="3"><u>FX/SFX</u>: The shining scanlines, the logo forming, the flashes.</font></div><div><font size="3"><br/></font></div><div><font size="3"><u>Music/Sounds</u>: A synth warble is heard throughout with other ominous synth sounds, a whoosh, and a male voice saying "Capcom!".</font></div><div><font size="3"><br/></font></div><div><font size="3"><u>Availability</u>: Seen on <i>Capcom VS. SNK</i>.</font></div><div><font size="3"><br/></font></div><div><font size="3"><u>Editor's Note</u>: None.<br/><br/><br/><br/>9th Logo<br/>(1999-2003)<br/><embed align="right" allowfullscreen="true" height="183" src="http://wikifoundrytools.com/wiki/closinglogos/widget/youtubevideo/de92fe1c57c2e524a5c3c1478b84eefb9ac99340" type="application/x-shockwave-flash" width="222" wmode="transparent"/><br/><u>Nickname</u>: "Capcom in the Sky"<br/><br/><u>Logo</u>: We see a shot of a cloudy sky. Zooming up from the top of the screen in a "rollercoaster" fashion is the outline of the Capcom logo. As the outline zooms out, the letters "<b><font face="Times">CAPCOM</font></b>" zoom out onto the logo. It flashes to a white screen with the logo.<br/><br/><u>F</u><u>X/SFX</u>: The sky, outline, and letters.<br/><br/><u>Music/Sounds</u>: A dreamy piano tune.<br/><br/><u>Availability</u>: Can be found on <i>Megaman X5</i> and<i>Megaman X6</i><i> </i>for the PS1 and PC (both games keep the logo intact on the versions included with <i>Megaman X Collection</i>). Can also be seen on both the arcade and Sega Dreamcast versions of<i> Marvel vs. Capcom 2</i> (and it might be on the <i>SNK vs. Capcom </i>games on the Dreamcast, too).<br/><br/><u>Editor's Note</u>: None.</font></div><div><font size="3"><br/></font></div><div><font size="3"><br/></font></div><div><font size="3">10th Logo</font></div><div><font size="3">(1999-2000?)</font></div><div><font size="3"><br/></font></div><div><font size="3"><u>Logo</u>: On a black background the outline of the Capcom text, with a blue sky filling, spins in rapidly and zooms out. The letters of the logo, in gold, then appear, slightly move down, zoom out and collide with the outline, as the outline turns into a basic blue texture. The finished logo then glows once, before the screen flashes into the plain Capcom logo.</font></div><div><font size="3"><br/></font></div><div><font size="3"><u>FX/SFX</u>: The Capcom logo zooming out and forming.</font></div><div><font size="3"><br/></font></div><div><font size="3"><u>Music/Sounds</u>: Same as before.</font></div><div><font size="3"><br/></font></div><div><font size="3"><u>Availability</u>: Seen on Dreamcast games by the company, Including <i>Street Fighter Alpha 3</i>, (<i>Street Fighter Zero 3 </i>in Japan), <i>Spawn: In the Demon's Hand</i>, and others.</font></div><div><font size="3"><br/><u>Editor's Note</u>: None<br/><br/><br/><br/><font size="3">11th Logo<br/>(</font></font><font size="3">July 22, 1999-June 16, 2000)</font></div><div><div><font size="3"><br/></font><iframe align="right" frameborder="0" height="177" src="http://wikifoundrytools.com/wiki/closinglogos/widget/unknown/b46ff597fc5d60a79f88fe3014e9c31c6ebded34" width="234"></iframe><font size="3"><u>Nickname</u>: "Servbots in Water"</font><div><font size="3"><br/><u>Logo</u>: We see the Capcom Logo floating up from underwater and a Servbot from <i>The Misadventures of Tron B</i><i>onne</i> float up as the "<b><font face="Times">O</font></b>" in Capcom. Then another Servbot floats by on a inner tube all happy and then the Capcom logo fades into a white background, making the logo that we've seen on the 3rd logo.</font><div><font size="3"><font size="3"><br/><u>FX/SFX</u>: The water moving, the Capcom logo and Servbot rising up from below the water, the other Servbot floating towards the side, the logo fading into a white<br/>background.<br/><br/><u>Music/Sounds</u>: A nice little dreamy tune and a dripping sound for when the Capcom logo in formed in the water.<br/><br/><u>Availability</u>: Only seen in the game <i>The Misadventures of Tron Bonne.</i><br/><br/><u>Editor's Note</u>: None.</font><br/><br/><br/><br/><font size="3">12th Logo<br/>(2003-2007)<br/></font></font><div align="center"> <div align="left"> <u><font size="3"><br/></font></u><img align="right" alt="Capcom (2003-2007)" height="214" src="http://image.wikifoundry.com/image/3/0CbJYhUFOy54YU1l0NrXig46029/GW286H214" title="Capcom (2003-2007)" width="286"/><font size="3"><u>Nicknames</u>: "The Pink Capcom Logo", "The Viewtiful Logo"<br/></font></div> <div align="left"> <font size="3"><br/><u>Logo</u>: On a black background or white background, we see Viewtiful Joe using Mach Speed (a VFX power from the Viewtiful Joe game that causes Joe to run abnormally fast). He stops, looks around, and sees a fast Capcom logo. We zoom in to Joe, who is about to get hit by the Capcom logo, and Joe dodges it in slow motion. The Capcom logo stops above Joe, and the vowels in the logo ("<b><font face="Times">A</font></b>" and "<b><font face="Times">O</font></b>") fall down. We zoom in to Joe again, and he does a circle kick to the letters. We zoom out, a flash occurs, and the letters fall back into place. Joe uses Mach Speed to run away, and the Capcom logo is formed, which causes another flash. The background turns white and the Capcom logo turns pink.<br/><br/><u>FX/SFX</u>: Joe running, moving, and attacking.<br/><br/><u>Music/Sounds</u>: All set to a song from the game. A whoosh, a zooming sound, a screeching tire sound, something falling down, a boom, and metal clanging.<br/><br/><u>Availability</u>: Seen on most games in the Viewtiful Joe series: <i>Viewtiful Joe</i> (PS2/Game Cube), <i>Viewtiful Joe 2 </i>(PS2/Game Cube), and <i>VJ: Red Hot Rumble </i>(Game Cube/PSP).<br/><br/><u>Editor's Note</u>: None.<br/><br/><br/></font></div></div><font size="3"> <br/><font size="3">13th Logo (<i>Mega Man Anniversary Collection</i> Variant) <br/>(2004-2005)</font></font></div><div><font size="3"><br/></font></div><iframe align="right" frameborder="0" height="197" src="http://wikifoundrytools.com/wiki/closinglogos/widget/unknown/0452909538e7879684408c8c391bf1226feb811e" width="261"></iframe><div><font size="3"><u>Nickname</u>: "Guts Man", "Met Miners"<br/></font></div><div><font size="3"><br/></font></div><div></div><div><font size="3"><u>Logo</u>: On a white background, we pan over to Guts Man lifting up a large boulder, along with several Mets with mining equipment behind it. He then throws the boulder, which changes shots, and slams onto the ground, causing the Mets to scatter. Then, Guts Man commands the Mets to destroy the boulder, and they rush towards the boulder with him looking at them. The Mets then smash the boulder up, all covered in a cloud of dust barring several bits of rubble flying off. When the cloud disappears, it reveals the Capcom logo with several bits of rock around it, and the Mets walk away. A chunk of rock then falls off it, revealing the registered trademark symbol, and the rubble disappears a couple of seconds later.</font></div><div><font size="3"><br/><u>FX/SFX</u>: The character movements, the boulder being destroyed.<br/><br/><u>Music/Sounds</u>: Mostly sound effects for the various actions in the logo, along with the various high-pitched grunts of the Mets.<br/><br/><u>Availability</u>: Only found on <i>Mega Man Anniversary Collection</i>.<br/><br/><u>Editor's Note</u>: None. </font><div><font size="3"><br/></font></div><div> <font size="3"><br/><br/></font></div> <div> <font size="3">14th Logo (Killer7 variant)<br/>(June 9, 2005)</font></div><div><font size="3"><br/></font><img align="right" alt="CAPCOM (Killer7 Variant)" height="180" src="http://image.wikifoundry.com/image/3/3a3e03222f92eae99de2d8dd3b549397/GW319H180" title="CAPCOM (Killer7 Variant)" width="319"/><font size="3"><u>Nicknames</u>: "The <i>Killer7</i> Logo", "Blood Red Capcom"<br/><br/><u>Logo</u>: Same as the 5th logo, but the letters are white and the outline are black. The entire logo suddenly turns blood red.<br/><br/><u>FX/SFX</u>: TBA<br/><br/><u>Music/Sounds</u>: A creepy laugh, followed by the loud gunshot when the logo turns blood red.<br/></font></div> <div> <font size="3"><br/><u>Availability</u>: Same as [[Grasshopper Manufacture]]<br/></font></div> <div> <font size="3"><u><br/></u><u>Editor's Note</u>: None<br/><br/><br/><br/>15th Logo</font></div> <div> <font size="3">(2011?-)</font></div><div><font size="3"><br/></font><iframe align="right" frameborder="0" height="161" src="http://wikifoundrytools.com/wiki/closinglogos/widget/unknown/c19d20d1f80a54d44e888424d235724e82f4121f" width="264"></iframe></div><div></div> <div> <font size="3"><u>Logo</u>: On a white background with streams of small blue cubes, blue parts of the Capcom logo circles in letter by letter before arranging themselves together. Once they come to a halt, the background turns black and the yellow letters fly in from the top of the screen in a "rollercoaster" fashion and crash into blue parts from behind to form the Capcom logo, sending out sparks, and the logo emitting multiple copies of Capcom logos in front of it before pulling them back and being showered in quick flashes of light. After this, the logo fades out.</font></div><div><font size="3"><br/></font></div> <div> <font size="3"><u>FX/SFX</u>: The letters and the flash.</font></div> <div> <font size="3"><br/></font></div> <div> <font size="3"><u>Music/Sounds</u>: A synth tune plays throughout (similar to the original Capcom theme) ending with a series of quick reversed guitar noises.</font></div> <div> <font size="3"><br/></font></div> <div> <font size="3"><u>Availability</u>: Seen on 3DS games produced by the company, such as <i>Super Street Fighter IV: 3D Edition</i>, <i>Resident Evil: The Mercenaries 3D</i>, <i>Resident Evil: Revelations</i>, and <i>Professor Layton vs. Phoenix Wright: Ace Attorney</i>, among others.</font></div> <div> <font size="3"><br/></font></div> <div><font size="3"><u>Editor's Note</u>: None.</font></div></div></div></div></div><br/></div></div>Travis