Sega

From Closing Logos
Jump to navigation Jump to search
Background: Sega was originally founded in 1940 as "Standard Games" in Honolulu, Hawaii. The company was then moved to Tokyo, Japan by Raymond Lemaire and Richard Stewart as a means of distributing coin-operated games and was renamed "Service Games". In later years the company would become "Sega" (an abbreviation for "SErvice GAmes"), its current identity. Sega would soon become an immediate competitor to Nintendo right after they started manufacturing video game consoles (such as the Genesis, Sega Master System, etc.) and came up with their own iconic mascot Sonic the Hedgehog). As of today, Sega is still active.

Note: There are over 100 different variants of this logo, all of which are covered by <a class="external" href="http://www.whipassgaming.com/genesisreviews/specialprojects.htm" rel="nofollow" target="_blank" title="the Sega Logo Project">the Sega Logo Project</a>, but it has always retained the same basic design.




1st Logo

(1980s-1989)

Logo:
On a black background we see a prototypical version of the Sega logo (thinner than the current one in white with Sega (1989)a blue outline and with still shines on the "S" and "A"). COMPUTER SOFTWARE is beneath in the same color with "© 1989" in red and yellow below. "PROGRAM LOADING..." is on the very bottom of the logo in the same color as the first two texts.

FX/SFX: None.

Music/Sounds: The intro of a game or none.

Availability: Ultra rare. Seen on earlier games released by the company.

Editor's Note: The game's soundtrack may startle some, otherwise harmless.




2nd Logo
(1988-1998)
Sega (1989)Sega (1989)Sega (1991) (Game Gear Variant)

Logo
: We see th
e Sega logo in it's futuristic font (which is in blue and contains many white stripes around it, for those who don't know) on a black background. On most games, the color changes in shades of blue.

Variants:
  • On its early days since until 1991, the registered trademark symbol "®" symbol was used. Starting around late 1990, the "TM" symbol replaces the registered trademark "®" symbol.
  • Sometimes, the logo lacks the trademark symbol.
  • On Cool Spot, Spot is seen jumping through the SEGA logo.
  • On some Game Gear titles, the logo is plain blue and takes place on the blue background.
  • On X-Men, the logo zooms away from the screen. Plus, the logo always changing colors.

FX/SFX: Just the changing color. Sometimes, the logo fades in and/or fades out.

Music/Sounds: None or the opening theme of the game. But on games produced by Infogrames (except for The Smurfs 2), we hear a synthesized choir sing out "SEEEEGAAAAA!".

Availability: Common. Seen on most games for the Sega Mega Drive/Genesis. Also appears on some games for the Sega Game Gear (and the Sega 32X attachment for the Genesis/Mega Drive). Some of the only games not to use this logo were most Sega Master System games and every Electronic Arts game for Sega Genesis (including EA Sports games as well). But
one EA Genesis game that contains the logo is Shaq Fu, while Baku Baku Animals, Bonkers Wax Up!, Daffy Duck in Hollywood, Double Dragon, Lemmings, Sonic Blast, Streets of Rage, Ultimate Soccer and Virtua Fighter Animation were the only Sega Master System games that contain the logo. The logo can be also seen on EA Game Gear games. It is generally left intact in most re-releases of Sega games of the time period like on Wii Virtual Console re-releases of Genesis games.

Editor's Note: TBA




3rd Logo
(1994- )
Sega (1999)Sega (1994) Open MatteSega (Sonic Adventure DX, 16:9 Open Matte)Sega (Sonic Adventure DX, 16:9)Sega (Sonic Mega Collection)Sega (2004)SEGA (Sonic CD, 2011)Sega (2004) InternationalSega (2005) (Shadow the Hedgehog)SEGA (Sonic Forces, 2017)Sega (Sonic Forces, in-credit)SEGA (Sonic Shuffle, 2000)

Logo: On a white or black background, we have the Sega logo with the words "PRESENTED BY" in small lettering above.

FX/SFX: The logo fading-in and fading-out.

Variants:
  • In the original PC port of Sonic Adventure DX: Director's Cut,the logo is on a white background and the view is resized by the screen resolution (the bigger the resolution is, the smaller the logo gets) unless the fill modes under "UI Scaling" (in the graphics tab in <a class="external" href="http://info.sonicretro.org/SADX_Mod_Loader" rel="nofollow" target="_blank">SADX Mod Loader</a>) was set to "Fit" or "Fill" with the loader installed.
  • On the 2011 remake ofSonic CD for the PlayStation 3, Xbox 360, PC, Android and iOS, the logo is on a dark blue background.
  • On Sonic Forces,the logo is zoomed out further than usual. "Presented by" is not above the logo.
  • On Sonic Shuffle, "Presented by" is in the same font as the Dreamcast logo.
  • Sometimes, "Presented by" isn't shown.

Music/Sounds: Usually none.

Music/Sounds Variants:
  • Sonic Mega Collection, Sonic Gems Collection, the 2011 remake of Sonic CDand Hell Yeah! Wrath of the Dead Rabbit use the "SEEEEEGA!" jingle.
  • The Hatsune Miku: Project Diva series has Miku singing "SEEEEEGA!".
  • K-On! Houkago Live!! has lead character Yui (voiced by Aki Toyosaki) sing the "SEEEEEGA!" jingle.
  • Sonic Adventure for the Sega Dreamcast has one of the characters in the game say "Sega." It changes each time the game starts up.
  • On SEGA Ages: Sonic the Hedgehog for the Nintendo Switch and Team Sonic Racing, the 5th logo's jingle plays.

Availability: Very common. Seen on several games published by the company since at least 1994.

Editor's Note: TBA




4th Logo
(2006-2017)
Sega (2006)Sega (Alpha Protocol)Presented by Sega (2006) 4:3 Open MattePresented by Sega (2006) 16:9Presented by Sega (2006) 4:3 Open Matte (Europe)Presented by Sega (2006) 16:9 (Europe)Sega (Team Sonic Racing)
<embed align="bottom" allowfullscreen="true" height="163" src="http://wikifoundrytools.com/wiki/closinglogos/widget/youtubevideo/d214d42060449a53b737af478ca156de87de1acc" type="application/x-shockwave-flash" width="270" wmode="transparent"/><iframe frameborder="0" height="166" src="http://wikifoundrytools.com/wiki/closinglogos/widget/youtubevideo/f6cee7f73115d3139a4660b652aebe37f89c6749" width="292"></iframe>

Logo: On a black background, several trails of different colored lights move across the screen at a rapid pace, which come together and form the Sega logo.

Variants:
  • On Alpha Protocol, a red streak runs through the formed logo, coloring it golden.
  • On The Conduit, we see several circles adjusting around the pyramid with an eye sign above. They match and form "SEGA", which shines and reveals as a regular logo. The announcer is heard as well.
  • On Iron Man 2 for PSP, a blue spot lights on and creates blocks which form the computerized Sega logo.
  • There's an early variation of the logo after it's fully formed the words "Presented by" appears on top of the logo.
  • A still variant exists.

FX/SFX: The trails of light along with flashes and the forming of the Sega logo.

Music/Sounds: A synth whooshing while the logo forms, followed by a male announcer saying the company name.

Availability: Used along with the previous logo, mainly for external publishing. Seen on several games such as Sonic games like Sonic Unleashed, Sonic Colors, and Sonic Generations, The Incredible Hulk, Alpha Protocol, The Club, Iron Man, Valkyria Chronicles, Valkyria Chronicles II, and The House of the Dead 4.

Editor's Note: TBA




5th Logo
(May 18, 2017-)

Nicknames: "The Eye", "Amazing Sega", "Sega Eye"

Logo: We see a close zoom in of a person's blue eye at an angle in front of a white background. We can see the Sega logo reflected inside of the eye, upon which the logo rotates to the right. As the Sega logo gradually comes to a stop, the eye widens in size and the pupil grows larger.

Trivia: This logo was introduced as part of <a class="external" href="http://www.dualshockers.com/sega-announces-new-corporate-identity-based-amazing-sega-concept-promises-surprises/" rel="nofollow" target="_blank">a new</a> <a class="external" href="http://www.dualshockers.com/sega-announces-new-corporate-identity-based-amazing-sega-concept-promises-surprises/" rel="nofollow" target="_blank">"Amazing Sega"corporate identity</a> introduced by the company. The concept for this identity (and by extension, the logo) is based on studies based on the eye being the first part of the body to respond to an "amazing" experience.

FX/SFX: The rotating Sega logo, the moving eye and iris. It seems to be a mix of live-action and CG effects.

Music/Sounds: A rising droning sound, promptly followed by a dramatic electronic synth with an echo effect.

Availability: It has been said that the logo will start appearing in front of future Sega games going forward, retiring the previous logo that later returned in Team Sonic Racing. It was first seen on the Sonic Forces story trailer.

Editor's Note: This is a very cool logo, and might remind a few of Virgin Interactive's Eye logos.

CUSTOM VARIANTS

Columns (Sharp X1)
(1990)

<iframe align="right" frameborder="0" height="167" src="http://wikifoundrytools.com/wiki/closinglogos/widget/unknown/5288f3a0d64f75e141d6f029501aff6436c903ee" width="297"></iframe>Logo: We see a shining SEGA logo on a white background.

FX/SFX: The shining logo.

Music/Sounds: A digitized 8-bit conversion of the "SEEEGAAAAA!" jingle.

Music/Sounds Trivia:
The SEGA choir sound effect has appeared earlier before it's well-known appearance on Sonic The Hedgehog. It has made its first appearance on Japanese advertisements for the SG-1000 (which was Sega's first console) back in 1983, as seen <a href="https://www.youtube.com/watch?v=SVYDqwI3ND4" target="_self">here</a>.

Availability: Ultra rare. Was spotted on Columns for the Sharp X1, being one of SEGA's early licensed ports before their console business in the 1990s. The computer as well as the game is really hard to find is you are not in the US, but these can be found on Japanese import sales sites if you're actually lucky.

Editor's Note:
The way the jingle was digitized into 8-bit has made it really horrible-sounding, thanks to the distortion. As you can tell by the video, where the choir should say it's first syllable is now very faintly audible because of that.

___________________________________________________________

Sega CD Start Screen
(1992-1995)

Logo: On a black background, we see Sonic shaking his index finger in the air, next to the Sega logo. sparks fly from Sonic and onto the Sega logo, and there is a light blue copyright underneath.

Variant: There's at least one variant where the copyright flashes in green and the stars slightly move at the end.

FX/SFX: The rings flying from Sonic.

Music/Sounds: The ring power-up sound effect is heard twice, then a fuzzy synth-piano version of the "SEEEEEGA!" jingle is heard.

Availability: This is seen on American Sega CD models when they are finished loading after putting a game inside (such as Sonic CD and Snatcher).

Editor's Note: TBA

_______________________________________________________________


Mega CD Start Screen (Japan)
(1992-1995?)

Logo: On a white background, we see the English copyright above and the Sega logo. The background then turns black and the Sega logo shines with the jingle.

FX/SFX: The changing colors.

Music/Sounds: Another fuzzy synth rendition of the SEGA jingle, this time slower than before.

Availability: Seen on Japanese Mega CD models.

Editor's Note: TBA

______________________________________________________________

Sonic the Hedgehog

(June 23, 1991, 2012)
Sega (1991) (Sonic The Hedgehog)Sega (1991) (Sonic The Hedgehog) (GG Version)SEGA (Sonic & All-Stars Racing Transformed, 16:9)

Logo
: On a white background, we see the Sega logo via the appear/disappear wipe effect. The Sega logo then fully fades into view.

Variants:
  • On the Game Gear version of said title, we see Sonic jumping to the right making the Sega logo appear and the wipe effect. Then he jumps back to the left and does his pose.
  • On Sonic & Sega All Stars Racing Transformed, the logo was redone in HD and the registered symbol is in place of the trademark symbol.
  • On the Android/iOS version of Sonic the Hedgehog, the logo is in widescreen.

Trivia: The animation used for the Game Gear version is based upon how the Sega logo appeared in Japanese commercials, in which a claymation Sonic jumps and makes the logo appear as the "SEEEEEGAAAAAA!" jingle plays.

FX/SFX: The wipe effect. Sonic jumping on the Game Gear version.

Music/Sounds: A choir singing "SEEEEEEEEGAAAAAAAA!" after the logo forms.

Music/Sounds Variant:

  • On Sonic & Sega All Stars Racing Transformed, the vocal effect plays during the animation and then the vrooming sounds play during the game's FMV intro.
  • On the Android/iOS version of Sonic the Hedgehog, the choir is in higher quality.

Availability: Originally seen on Sonic The Hedgehog on the Sega Mega Drive/Genesis and Game Gear. The "Genesis" version was retained on Sonic Mega Collection for the Nintendo Game Cube and both versions retained on Sonic Mega Collection Plus for PlayStation 2 and Xbox. The Game Gear version can also be seen on Sonic Adventure DX on the PC and Nintendo Game Cube. Currently, the logo is retained on
Sonic's Ultimate Genesis Collection (known as Sega Mega Drive Ultimate Collection outside USA) for the Xbox 360 and PlayStation 3, downloadable versions of the game for Xbox Live Arcade, PlayStation Network, WiiWare, Steam and iOS. Also seen on the Nick Arcade and Simon Wai protoypes of Sonic The Hedgehog 2.

Editor's Note: This logo is a favorite among gamers. The "SEEEEGA!" jingle might, oddly enough, become stuck in your head!

_______________________________________________________________

Sonic The Hedgehog 2/Sonic for Game Gear/Sonic Mania

(December 28, 1991-1997; August 15, 2017)

Sega (1996) (Sonic Blast)Sega (1997) (Lost World: Jurassic Park) (Game Gear)Sega (1992) (Sonic 8-Bit Titles)Sega (1992) (Sonic The Hedgehog 2)Sega (Sonic the Hedgehog 4: Episode II (16:10 trail stripes))Sega (Sonic Mania Pre-order trailer)
<embed align="bottom" height="167" src="http://wikifoundrytools.com/wiki/closinglogos/page/Sega/widget/unknown/1660724581" type="application/x-shockwave-flash" width="203" wmode="transparent"/><iframe frameborder="0" height="167" src="http://wikifoundrytools.com/wiki/closinglogos/widget/youtubevideo/dc97e19b578d9a8b30508c64a5a03e4a71a0c052" width="296"></iframe>

Logo
: On a white background, we see Sonic from the left of the screen, in super speed (that's what Sonic is known for obviously) leaving a blue trail behind. Then he returns back to the left, leaving another trail
behind. The trails form the Sega logo.

Variants:
  • On the 8-bit version of said title, it's a still logo. It also appears on Sonic Chaos (known as Sonic & Tails in Japan), Coca-Cola Kid (only in Japan) and Tails' Adventure for Game Gear as well.
  • On Sonic Triple Trouble (known as Sonic & Tails 2 in Japan), the logo fades in from the white screen. Plus Sonic runs to the left then runs to the right like in Sonic 2 for Genesis, except the trails don't appear. After that, the Sega choir is heard.
  • On Sonic Blast and two non-Sonic titles, (Virtua Fighter Animation and The Lost World: Jurassic Park) the logo has a blue outline. On the latter variant, the background is blue-green.
  • On Sonic the Hedgehog 4: Episode II, the white stripes are left on the screen as Sonic and Tails runs through the screen which are covered by the white background layer on 16:9 display. For the PC version, it can be seen by replacing "8C 2E BA 3F" with "39 8E E3 3F" in the game's main executable using a hex editor, then running it on resolutions lower than 16:9 (e.g. 1280x800). While it was not originally meant to be seen, it is possible that this was done by mistake when animating the logo which they forgot to shorten the trail stripes so it only affects the Sega logo.
  • On the Android/iOS version of Sonic the Hedgehog 2,the logo is in widescreen.
  • On the trailer for Sonic Mania, the logo was revived. Here, the animation is smoother and the logo is in a darker shade of blue. There is also a registered trademark symbol next to the logo. A pre-order trailer has the logo on a paper-like background with "proudly presents" below it.

FX/SFX: The trails forming "SEGA". Sometimes, a still logo.

Music/Sounds: Same as the last logo, but the pitch is a bit higher.

Music/Sounds Variants:
  • On the Game Gear version (8-bit) and Sonic Game Gear titles, the pitch is normal.
  • On Virtua Fighter Animation and The Lost World: Jurassic Park, it's silent.
  • On the Android/iOS version of Sonic the Hedgehog 2, the choir is in higher quality.

Availability: Common. Seen on Sonic The Hedgehog 2 (16-bit version) on the Sega Mega Drive/Genesis and Game Gear
(8-bit version). The 8-bit variant also appears on Sonic Chaos, Coca-Cola Kid (which is only available in Japan), Sonic Triple Trouble, and Tails Adventure as well for Game Gear. The 16-bit version was later retained on Sonic Mega Collection and Sonic Mega Collection Plus while the 8-bit version, along with Sonic Triple Trouble and Tails Adventure are retained on Sonic Gems Collection for the PlayStation 2 and GameCube. Sonic Chaos was also retained on Sonic Mega Collection Plus as well. The Sonic 2 version of the logo is currently retained in all downloadable releases of the said game, as well as Sonic's Ultimate Genesis Collection (known as Sega Mega Drive Ultimate Collection outside USA). The enhanced version can be seen on the two Sonic the Hedgehog 4 episode games released in 2012.

Editor's Note: TBA

_______________________________________________________________

Sonic the Hedgehog 3/Sonic and Knuckles

(February 2-October 18, 1994; 2017)

Sega (1994) (Sonic The Hedgehog 3)Sega (1994) (Sonic & Knuckles)SEGA (Sonic Mania)

Logo
: Just the Sega logo fading in on a white background.

Variants:
  • On Sonic the Hedgehog 3, after the "SEEEEEEEEGAAAAAAAA!" yell, the background turns to black as a 3D Sonic runs onto the screen and crashes into the Sega logo, scattering the letters as the game title appears
  • On Sonic & Knuckles, after the "SEEEEEEEEGAAAAAAAA!" yell, the background turns to the Death Egg crash landing on Angel Island. The Sega logo shudders when the Death Egg crashes, and then wipes out to the left and right of the screen, bring in the game's title.
  • A widescreen version was seen on Sonic Mania.
Trivia: On Sonic 3, there's a hidden cheat code which can be done after the screen darkens and when Sonic starts to jump consists of quickly pressing Up, Up, Down, Down, Up, Up, Up, Up while it happens. If performed correctly, the ring collection sound will play, and the level selection part of the game is unlocked.

FX/SFX: The fade-in.

Music/Sounds: Same as the first logo, then the game's title music as the variant plays. The widescreen version had the choir in a better quality.

Availability: Uncommon. Seen on Sonic the Hedgehog 3, Sonic & Knuckles, and Sonic the Hedgehog 3 & Knuckles (a.k.a. Sonic 3 & Knuckles) for the Sega Mega Drive/Genesis.
Retained on Sonic Mega Collection and Sonic Mega Collection Plus and currently on Sonic's Ultimate Genesis Collection (known as Sega Mega Drive Ultimate Collection outside USA), as well as all downloadable releases of Sonic 3 & Knuckles. The widescreen version appears on Sonic Mania.
Editor's Note: TBA
_______________________________________________________________

Sonic Spinball

(November 15, 1993, 1994)

Sega (1993) (Sonic Spinball)Sega (1994) (Sonic Spinball) (Game Gear)
<embed align="bottom" height="149" src="http://wikifoundrytools.com/wiki/closinglogos/page/Sega/widget/unknown/-1148257676" type="application/x-shockwave-flash" width="180" wmode="transparent"/>

Logo
: We see the Sega logo on a black background, but an airplane (the X-Tornado), with Miles "Tails" Prower
riding it, and Sonic on the Tornado's wings.

Variant: For the same game, on the Game Gear, Sonic is on ball form, forming the Sega logo. Then does his waiting idle animation while the logo shimmers.

FX/SFX: The X-Tornado making the SEGA logo change color tones. Sonic in ball form forming the logo on Game Gear version.

Music/Sounds: A twinkling sound, followed by a synthesizer rendition of the "SEEEEEGAAAAAAAA!" jingle, and another twinkling sound. The Game Gear version uses a single 8-bit rendition of the jingle.

Availability: Same as before. The Genesis version is retained on
Sonic Mega Collection and Sonic Mega Collection Plus. The Game Gear version is found on Sonic Gems Collection only for the PlayStation 2 (only in Europe) and GameCube, as well as Sonic Adventure DX.

Editor's Note: TBA
_______________________________________________________________

Sonic 3D Blast/Sonic 3D: Flickies' Island

(November 5, 1996)

Sega (1996) (Sonic 3D Blast)<embed align="bottom" height="180" src="http://wikifoundrytools.com/wiki/closinglogos/page/Sega/widget/unknown/-1320222364" type="application/x-shockwave-flash" width="228" wmode="transparent"/>

Logo
: On a royal blue background, we see the Sega logo drawing out, then it rotates horizontally as the background fades to white. Then the Sega logo flies out letter by letter as the background fades to black.

Variant: A prototype version of Sonic 3D Blast exists where the logo shatters like glass instead of performing the closing transition from the final.

FX/SFX: The SEGA logo drawing.

Music/Sounds: A male voice screaming "SEGA!", which is the same "SEGA!" scream from the commercials in the early '90s. Then a twinkling bell sound. In a prototype version of the game, the traditional "SEEEEEEEEGAAAAAAAA!" yell was used, followed by the explosion.

Availability: Uncommon. Seen on the Mega Drive/Genesis version of Sonic 3D Blast/Sonic 3D: Flickies' Island. The Saturn and PC versions did not include this variant, unfortunately as it uses the still logo instead. Retained on Sonic Mega Collection and Sonic Mega Collection Plus and currently on Sonic's Ultimate Genesis Collection (known as Sega Mega Drive Ultimate Collection outside USA).

Editor's Note: Some may find the SEGA scream very humorous.

_______________________________________________________________

Sonic the Hedgehog 4

(October 7, 2010-May 15, 2012)


Logo: Same as the Sonic 2 variant, but Sonic is now a 3D model instead of a sprite.

Variant: In Sonic 4: Episode 2, the animation was redone with the updated models and animations from the game. This variant includes Tails following Sonic.

FX/SFX: Same as Sonic 2.

Music/Sounds
: Same as Sonic 2.

Availability
: The original variant is seen on Sonic the Hedgehog 4: Episode 1 for Xbox Live Arcade, PlayStation Network, WiiWare, Steam and iOS. The variant is seen on Sonic the Hedgehog 4: Episode 2.

Editor's Note: This is a nice reimagining of the classic logo, and is likely to bring back memories for many Sonic the Hedgehog fans.
_______________________________________________________________

Ecco: The Tides Of Time

(August 25, 1994)

Sega (1994) (ECCO: The Tides of Time)Logo:
We see the Sega logo in a grayish-blue underwater background with bubbles floating toward the surface.

FX/SFX: The background waving and bubbles floating.

Music/Sounds: The game's opening theme.

Availability
: Seen on Ecco: The Tides of Time for the Mega Drive/Genesis.

Editor's Note: TBA
_______________________________________________________________

The Ottifants (Sega Genesis)

(1993)

Logo: On a black background, the Sega logo appears. Then, Bruno the baby elephant, apparently happy runs from the left and shares the screen with the Sega logo by sucking the logo and blowing it away with his trunk.

FX/SFX: Bruno walking in and sucking and blowing the logo.

Music/Sounds
: None.

Availability
: Seen on The Ottifants for the Mega Drive/Genesis.

Editor's Note: TBA
_______________________________________________________________

Jurassic Park

(August 10, 1993)

Logo:
A T-rex is below the Sega logo on a black background. The T-rex proceeds to roar.

FX/SFX: The animation on the T-Rex.

Music/Sounds
: The T-rex roaring.

Availability
: Seen on Jurassic Park for the Mega Drive/Genesis.

Editor's Note: TBA
_______________________________________________________________

Ecco the Dolphin (PC)

(1995)

Sega (1995)Logo: We see the Sega logo with "PRESENTS a PC Conversion by" below the logo, against a rippling waterbackground.

FX/SFX: TBA.

Music/Sounds
: TBA.

Availability
: Seen on Ecco the Dolphin for the PC.

Editor's Note: TBA
_______________________________________________________________

Comix Zone

(August 2, 1995)

Logo: On a white background, we see a white Sega logo outlined in black dropping down and spins around 2 times. After that, Mortus' hand writes the word "Presents" under the logo.

FX/SFX: The Sega logo flipping.

Music/Sounds: The intro of the Sketch Turner saying "Test 1-2" with another announcer saying "Test". Sketch later says in his super hero voice "SEEEEGA!!" accompanied by music.

Availability: Rare. It's only seen on Comix Zone and is retained on most re-releases like on Sega Smash Pack II.

Editor's Note: TBA
_______________________________________________________________

Earthworm Jim 2

(November 15, 1995)

Logo:
Earthworm Jim is standing in front of the Sega logo constantly shining with the radial gradient, playing his accordion while Princess What's-Her-Name lies on the logo. Then Psy-Crow appears from behind and pokes Jim Jim, making him seek for the fuss, and Psy-Crow kidnaps Princess What's-Her-Name in no time. When Jim looks back, he's embarrassed.

Variant: On the Saturn version, the logo is larger. Plus, the Sega logo doesn't shimmer.

FX/SFX: The animation in the logo.

Music/Sounds
: The cartoon sound effects on the logo.

Availability
: Seen on Earthworm Jim 2 for Genesis and Sega Saturn.

Editor's Note: TBA
_______________________________________________________________

Earthworm Jim: Special Edition

(1995)

Logo: The logo is chalk-drawn on the white background and Jim falls down to the ground from the top-left, knocking him dizzy. He proceeds to shake his head and stand up. The rest is TBA...

FX/SFX: TBA.

Music/Sounds
: TBA.

Availability
: Seen on Earthworm Jim: Special Edition for the Sega (Mega) CD.

Editor's Note: TBA
_______________________________________________________________

Garfield: Caught in the Act

(October 31, 1995)

Logo: Garfield tap-dances on the Sega logo, who ends by striking a pose.

FX/SFX: Garfield tap-dancing and the pose.

Music/Sounds
: None.

Availability
: Seen on Garfield: Caught in the Act for the Mega Drive/Genesis.

Editor's Note: TBA
_______________________________________________________________

G-Loc: Air Battle

(1991)

Sega (1991)Logo: Just the Sega logo in the somewhat different font in front of a cluster of sky blue glossy spheres against the dark blue background.

FX/SFX: None.

Music/Sounds: None.

Availability: Only seen on G-Loc: Air Battle for Genesis.

Editor's Note
: This logo is very different than most SEGA logos, as it is one of the few which does not make use of the familiar font.

_______________________________________________________________

Robocop Versus The Terminator

(May 19, 1994)

Logo: Just the same Sega logo, but larger and with less smooth gradients.

FX/SFX: See the 2nd logo.

Music/Sounds: Just Robocop saying "Excellent!".

Availability: Only on Robocop Versus The Terminator on Genesis.

Editor's Note: Robocop's voice may catch a few off-guard.
________________________________________________________________________

Knuckles' Chaotix

(March 1995)

SEGA (Knuckle's Chaotix)Sega Logo (Chaotix prototype 1227)

Logo: On a purple space background, the Sega logo zooms in to the screen, then goes back while it's "wiggling" like a Jell-O. The logo then zooms in into the screen again while going black.

FX/SFX: The Sega logo zooming and shaking/rippling.

Prototype Variant: On prototypes of the game, the background is a CGI-like rendering of Newtrogic High Zone.

Music/Sounds: None, but on the prototypes there are 2 different sound variations:
  • The earlier prototype has a long synth-like sound.
  • The later prototype had what sounded like a synth rendition of the SEGA chant, sounding suspiciously like the NBC chimes.
Availability: Only seen on Knuckles' Chaotix for the 32X add-on. It hasn't been ported or re-released since its release in 1995.

Editor's Note: None.
________________________________________________________________________

Ristar

(February 16, 1995)

Logo: In the black-and-white shot of space with the planet Neer/Flora (which resembles the Moon) on the bottom-left corner and zooming stars in the background, the revolving sparkling silver letter S from the 2nd logo drops down from the top of the screen and into the left, causing the camera to shake, then three other letters from the logo, albeit in silver, slide in from the left and into the middle, causing the S to spin and slide into the letters, forming the logo, then they jump, leaving sparkles, and hit the middle again, shaking the camera again, and gain shades of blue while the trademark symbol slides in from the right, finishing the logo. The logo then transitions into the opening sequence.

FX/SFX: Nice 16-bit animation.

Music/Sounds: A 3-note bell jingle backed by the rising 4-note horn tune accompanied by Ristar saying "Come on!".

Availability: Only appeared in Ristar.

Editor's Note: This is a nice and cute logo.
________________________________________________________________________

Sonic Crackers

(1994?)

Logo: There are 2 versions:
  • A large version of the Sega logo comes in from the right side of the screen exits through the left side, It then a smaller version appears in the center of the screen.
  • The Sega logo zooms out one letter at a time from the front of the screen, and forms the Sega logo in the center of the screen.
FX/SFX: Typical 16 bit animation.

Music/Sounds: None.

Availability: Only appeared on Sonic Crackers, which was never released publicly, but it can be downloaded and played on an emulator.

Editor's Note: None.