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Oct 16 2009, 7:54 AM EDT
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Change: rainbowed-coloredrainbow-colored arc is drawn by an UFO.FX/SFX: TBA.Cheesy Factor: The Extreme-G versions looks choppy, like the most of video tracks on N64.Music/Sounds: None for still versions and various object noises for animated versions.Availability: Seen on Extreme G, Extreme-G 2 and on
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(Word count: 1225)
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Oct 16 2009, 7:51 AM EDT
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Change: . for GameGear and Master System, the logo is a bit smaller with "Of" below "Production.FX/SFX: None.Music/Sounds: Silent, or the opening theme of the game.Availability: Probably the only place to see this logo fullscreen is Smash T.V. for Genesis.Genesis, GameGear, and Master System.
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(Word count: 1225)
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Oct 16 2009, 3:11 AM EDT
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122 words added
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Change: for Amiga, the shield is blue effect and more 3D, plus there's the word SOFTWARE below. The logo is smaller on some Game Gear games.FX/SFX: The shining.Music/Sounds: Silent, or the opening theme of the game.Availability: Seen on Probe games from the time period.Scare
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(Word count: 1200)
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Oct 15 2009, 7:56 AM EDT
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Change: VideoVideos by:Betamax52 and EnormousRatEditions by:CuriousGeorge60Background: Probe Entertainment, formerly Probe Software, was a British video game developer founded in 1984 and owned by Acclaim Entertainment. In 1999, it became Acclaim Studios London. It was responsible for developing Mortal Kombat and Mortal
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(Word count: 1086)
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Oct 15 2009, 7:49 AM EDT
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46 words added
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Change: Game Boy (When emulated on Super Game Boy) and GameGear, the logo is even more simpler, completely in red. On Bugs Bunny in Double Trouble, the logo is small.FX/SFX: None.Music/Sounds: None.Availability: Simple versions are seen on FIFA Soccer 96 for GameGear and Mortal
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(Word count: 1085)
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Oct 15 2009, 7:45 AM EDT
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6 words added
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Change: Plus, the red ring is absent.FX/SFX: None; the logo is still.Music/Sounds: None.Availability: Seen only on Batman Forever.Scare Factor: None.6th Logo(1997-1999) Note: The logo on second video starts from 0:40 seconds.Logo: On a black background, the Probe
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(Word count: 1043)
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Oct 15 2009, 7:44 AM EDT
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Change: the right. See also the Iguana logo for more information. FX/SFX: None.Music/Sounds: None.Variant: On ArmorinesArmorines: Project Swarm, the background is custom blue.Avalability: Seen on Re-Volt and ArmorinesArmorines: Project Swarm.Scare Factor: None.
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(Word count: 1037)
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Oct 15 2009, 7:32 AM EDT
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 1031)
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Oct 15 2009, 7:31 AM EDT
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Change: Logo Captures by Betamax52 and EnormousRatVideo by:Betamax52 and EnormousRatEditions by:CuriousGeorge60Background: Probe Entertainment, formerly Probe Software, was a British video game developer founded in 1984 and owned by Acclaim Entertainment. In 1999, it became Acclaim Studios London. It was responsible for developing
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(Word count: 1031)
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Oct 15 2009, 7:30 AM EDT
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593 words added
33 words deleted
13 images added
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3 widgets added
2 widgets deleted
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Change: : We start inside of the waving bush leaves, then move forward, passing the some animal's skull, and stopping near to the ancient temple. The
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(Word count: 1019)
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Jun 9 2009, 7:37 AM EDT
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17 words added
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Change: The still version can be seen on some games.Scare Factor: Low for the Saturn version, because the music could startle some people, and medium for the PlayStation version, as it moves so fast that it could catch you off guard. None for the silent variant.3rd Logo(1997-1999)
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(Word count: 468)
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Jun 1 2009, 7:37 AM EDT
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2 words added
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Change: and Stargate, "A" and "DEVELOPMENT" are absent. The logo is smaller on some Game Gear games.FX/SFX: The shining.Music/Sounds: Silent, or the opening theme of the game.Availability: Seen on Probe games from the time period.Scare Factor: None.2nd Logo(1995-1997?) Logo:
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(Word count: 451)
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May 25 2009, 12:22 AM EDT
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25 words added
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Change: The logo is smaller on some Game Gear games.FX/SFX: The shining.Music/Sounds: Silent, or the opening theme of the game.Availability: Seen on Probe games from the time period.Scare Factor: None.2nd Logo(1995-1997?) Logo: On a black background,
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(Word count: 449)
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Mar 31 2009, 7:11 PM EDT
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Change: FXFX/SFX: The shining.Music/Sounds: Silent, or the opening theme of the game.Availability: Seen on Probe games from the time period.Scare Factor: None.2nd Logo(1995-1997?) Logo: On a black background, 5 circles zoom out
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(Word count: 425)
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Sep 20 2008, 1:38 PM EDT
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Change: respectively when the logo forms.FX: The circles, the red ring, and the streaks.Cheesy Factor: Mostly choppy 2D animation.Music/Sounds: A funky disco tune thats continues after the logo fades out. On the PlayStation version of Alien Trilogy, there is no music at all.Availability
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(Word count: 422)
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Sep 9 2008, 7:52 AM EDT
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 421)
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Sep 7 2008, 5:12 PM EDT
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87 words added
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Change: Probe Entertainment, formerly Probe Software, was a British video game developer founded in 1984 and owned by Acclaim Entertainment. In 1999, it became Acclaim Studios London. It was responsible for developing Mortal Kombat and Mortal Kombat II for Sega Genesis and Extreme-G and Extreme-G 2 for Nintendo 64.
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(Word count: 421)
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Sep 1 2008, 5:36 PM EDT
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Change: PlaystationPlayStation version of Alien Trilogy, there is no music at all.Availability: Seen on the Die Hard Trilogy and Alien Trilogy, and maybe a few other Probe games from the era.Scare Factor: Low for the Saturn version, because
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(Word count: 340)
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Sep 1 2008, 5:36 PM EDT
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15 words added
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Change: "AlienAlien 3"3 for the NES, the logo is much smaller, is shown at the top of the screen, and "PRODUCTION" replaces "DEVELOPMENT".FX: The shining.Music/Sounds: Silent, or the opening theme of the game.Availability: Seen on Probe games from the time period.Scare Factor
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(Word count: 340)
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Aug 2 2008, 12:36 PM EDT
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Change: it moves so fast that it could catch you off guard. None for the silent variant.3rd Logo(1997-????) Logo: TBA FX: TBAMusic/Sounds: TBAAvalability : :TBAScare Factor: TBA
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(Word count: 340)
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